CASE STUDY

Saudi Video Game Character Licensing Deal: From Game to Consumer Products

A Saudi game developer created a beloved character. Structuring a licensing portfolio brought the character to products across 7 classes with SAR 4.2M annual income.

GamingLicensingCharacters
The Challenge

A Saudi game studio created a "cultural hero" character that gained wide Gulf popularity (5 million players). Multiple parties approached to use the character: clothing, kids' toys, candy, TV episodes. The challenge: how to monetize without losing control or weakening the character.

Approach

Registering the character as a trademark in 7 classes (28 toys, 25 clothing, 30 candy, 41 entertainment, 9 software, 16 stationery, 21 cups). Industrial design registration on the 3D character shape. Documented copyright. Drafting 5 exclusive licensing contracts by class with strict quality standards.

Outcome

First-year licensing revenue: SAR 4.2M. Five exclusive partners. Quarterly quality review ensuring the character is not distorted. Year-two expansion plan includes: TV episodes, films, a smartphone partnership. The studio is now an investment candidate from the Public Investment Fund.

Ready to register or protect your assets?

Get in touch — your first consultation is free.

Contact via WhatsApp Email Us